这是《开心大碰撞》的主界面场景“尼罗秘藏”。前后期处理由原画团队的设计,场景模型主要与尚晓律老师完成。随着项目持续迭代,虽然最终版本采用了不同的设计方向,但能够参与探索与构建过程,我感到十分荣幸,每一次尝试与打磨,都是项目成长过程中不可或缺的一部分。感谢一路给予帮助的老师们,以及热爱这个游戏的玩家们!
https://www.artstation.com/shangliu
Main lobby environment for “Nile Treasure” in HERO BUMP.
The concept direction and polish were developed by the concept art team, while the environment modeling was mainly completed in collaboration with Shang Xiaolv.
Although the final version evolved in a different direction, I’m grateful to have been part of the exploration and development process.
Special thanks to the team, mentors, and all the players who continue to support the game. 🏜️✨